Made for Weekly Game Jam #110. Theme: Floating Sky Islands
Control a glider and soar between procedural generated sky islands. *Apologies for the frame rate!*

Use W / S to pitch down / up. Use A / D to roll left / right.


The Good: Procedural generation creates interesting islands. I was able to create islands with a "bowl" to have a central land mass surrounded by water. I used a Gaussian filter to smooth out the islands where needed to create more realistic slopes.


The Bad: Glider physics is shonky. It's an okay estimation, and I spent a long time working on it so wanted to include it. Getting the physics and the user controls to play nicely was the biggest challenge.


The Ugly: To avoid getting bogged down in mesh manipulation, each cube is an individual GameObject, which tanks the frame rate.


The Future: I'd like to do more with Procedural Generation. I have some ideas for a 4X game using Procedural Generation, so will work on this next.

Comments

Log in with itch.io to leave a comment.

(+1)

Interesting that you went with a glider. I was planning on doing a 2d glider in my game, didn't go as planned so I didn't finish the jam. Those controls are quite wonky, not sure if you saw this tutorial while working on it, but I'll link it anyway:

Link

Really liked your procedural generation though, it's just a shame that it's so laggy (Especially in webgl)

Thanks for the feedback and for the link!